DPI Scaling in Unreal
Posted: 17 Jul 2025, 12:02
How does your Unreal solution deal with DPI scaling? Does Noesis use the DPI Curve project setting in any way?
I'm trying to look at how our UI will scale for different resolutions, but I'm not seeing any scaling occurring, & I've not seen any properties in your Unreal assets relating to it.
I'm aware of the ViewBox's, but was wondering about more global DPI scaling values. Is there something supported?
This post discusses DPI scaling, but in Unity - viewtopic.php?t=3568&start=10
I've managed to achieve DPI scaling by supplying the DPI through a view model that affects the Layout Scale Transform. This works as intended but doesn't feel like an ideal solution, as I would need to apply this to all my assets.
I'm trying to look at how our UI will scale for different resolutions, but I'm not seeing any scaling occurring, & I've not seen any properties in your Unreal assets relating to it.
I'm aware of the ViewBox's, but was wondering about more global DPI scaling values. Is there something supported?
This post discusses DPI scaling, but in Unity - viewtopic.php?t=3568&start=10
I've managed to achieve DPI scaling by supplying the DPI through a view model that affects the Layout Scale Transform. This works as intended but doesn't feel like an ideal solution, as I would need to apply this to all my assets.