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Unity: Is displaying a RenderTexture in Noesis possible

Posted: 02 Oct 2025, 16:54
by mithril52
I'm attempting to create a UI that will function like a dock panel system. Most of the panels on the screen will contain text, images and controls. Two of them, however I need to contain camera output. One displays the game world being rendered and the other needs to show a rendered minimap. My first thought was to use a RenderTexture but I'm not sure at all if that will even work and I have not been able to figure out how to get the RenderTexture into the xaml since for images, it wants an image file not a texture.

Is this something that is possible at all?

Thank you.

Re: Unity: Is displaying a RenderTexture in Noesis possible

Posted: 03 Oct 2025, 14:48
by jsantos
Yes, this is possible. You can use a TextureSource for this, or alternatively, create the RenderTexture in Unity within your DataContext and then bind to it from the XAML.

There’s a legacy example demonstrating how to use TextureSource in Unity:

https://github.com/Noesis/Tutorials/tre ... derTexture

Re: Unity: Is displaying a RenderTexture in Noesis possible

Posted: 03 Oct 2025, 16:16
by mithril52
Perfect, thank you!