Unity: Is displaying a RenderTexture in Noesis possible
Posted: 02 Oct 2025, 16:54
I'm attempting to create a UI that will function like a dock panel system. Most of the panels on the screen will contain text, images and controls. Two of them, however I need to contain camera output. One displays the game world being rendered and the other needs to show a rendered minimap. My first thought was to use a RenderTexture but I'm not sure at all if that will even work and I have not been able to figure out how to get the RenderTexture into the xaml since for images, it wants an image file not a texture.
Is this something that is possible at all?
Thank you.
Is this something that is possible at all?
Thank you.