Unity3d and gaze based input support
Posted: 10 Nov 2025, 21:38
Hello,
I want to create a custom interaction with noesis GUI in Unity- so that the ui will react not to the pointer/cursor events, but rather to a reticle(centred on the screen) + timed gaze system(Look at element to hover + wait 3 seconds to click on it).
I cannot lock the cursor in the screen centre and instead I'd like to use Unity ray casting for implementing this feature.
Such system worked well for me with with UGUI:
Is something like that feasible with Noesis UGUI?
I haven't seen anything like this in your samples, do you have any tips on how this could be achieved?
Thanks!
I want to create a custom interaction with noesis GUI in Unity- so that the ui will react not to the pointer/cursor events, but rather to a reticle(centred on the screen) + timed gaze system(Look at element to hover + wait 3 seconds to click on it).
I cannot lock the cursor in the screen centre and instead I'd like to use Unity ray casting for implementing this feature.
Such system worked well for me with with UGUI:
Code: Select all
ExecuteEvents.ExecuteHierarchy(gameObject, eventData, ExecuteEvents.pointerUpHandler/pointerClickHandler);
I haven't seen anything like this in your samples, do you have any tips on how this could be achieved?
Thanks!