Unreal Solution - maintaining Keyboard Focus to the Noesis Widget
Posted: 08 Jan 2026, 11:14
In your Unreal solution, if you have an interactive Noesis menu, how can you prevent mouse clicks from passing through to the Unreal viewport behind, causing keyboard focus to be lost to the noesis widget? This happens usually if you click the background.
I've tried a few things in Studio, but nothing seems to block clicks going through. Once focus has been lost, only using the mouse can regain it.
I've tried setting a background on the whole Page, or Grid that cover the screen, as well as setting both to Focusable, but that doesn't prevent clicks passing through them & losing focus. Before I look at something custom (like a custom user control, or something with the Unreal UserWidget), is there a known way to handle this in Studio or Unreal?
You can easily repro in your Samples that have keyboard focus, such as Buttons or Quest Log and just click in the background to lose keyboard focus.
I've tried a few things in Studio, but nothing seems to block clicks going through. Once focus has been lost, only using the mouse can regain it.
I've tried setting a background on the whole Page, or Grid that cover the screen, as well as setting both to Focusable, but that doesn't prevent clicks passing through them & losing focus. Before I look at something custom (like a custom user control, or something with the Unreal UserWidget), is there a known way to handle this in Studio or Unreal?
You can easily repro in your Samples that have keyboard focus, such as Buttons or Quest Log and just click in the background to lose keyboard focus.