World UI Component issues
Posted: 13 Jan 2026, 15:37
Hi all,
I'm investigating using world space instead of our custom screen space solution but I've run into some immediate issues:
1. Offset property doesn't seem to work, I had to manually move the component in the blueprint editor.
2. This is just a canvas with two rectangles inside, it seems like z-ordering is backwards.
3. Occlusion seems to be off. Geometry starts disappearing towards the edges of the viewport.
4. I guess this makes sense, but the component seems to be affected by temporal anti-alias, meaning that it looks terrible while we're moving around.
Versions I'm currently using:
Unreal 5.6.1
Noesis: 3.2.10
What's the status of this feature? Is there any extra setup that needs to be done? Documentation for this is almost non-existent and I couldn't for the life of me find the right version of Unreal to use for the sample. 5.3.1 didn't do the trick.
Thanks in advance
Edit: I posted this from my personal account but I work for a licensee and have access to Noesis 4.0.0 pre-release.
I'm investigating using world space instead of our custom screen space solution but I've run into some immediate issues:
1. Offset property doesn't seem to work, I had to manually move the component in the blueprint editor.
2. This is just a canvas with two rectangles inside, it seems like z-ordering is backwards.
3. Occlusion seems to be off. Geometry starts disappearing towards the edges of the viewport.
4. I guess this makes sense, but the component seems to be affected by temporal anti-alias, meaning that it looks terrible while we're moving around.
Versions I'm currently using:
Unreal 5.6.1
Noesis: 3.2.10
What's the status of this feature? Is there any extra setup that needs to be done? Documentation for this is almost non-existent and I couldn't for the life of me find the right version of Unreal to use for the sample. 5.3.1 didn't do the trick.
Thanks in advance
Edit: I posted this from my personal account but I work for a licensee and have access to Noesis 4.0.0 pre-release.