World Space UI approach
Posted: 27 Jan 2026, 17:37
Hi all, I'm back with this topic but I didn't want to reopen the previous thread.
The use case we have for world space UI would generally be the following:
What would be the correct way of implementing this? Looking at the source it seems that Noesis renders before post processing, so we'd probably need a way to render to a texture / render target and then do manual composition, but I haven't found a way to do this.
Alternatively, I was also thinking it might technically be possible to stick a UNoesisInstance inside a Widget actor component, since UNoesisInstance is a UUserWidget, but that sounds convoluted.
I'm afraid that switching to MSAA or FXAA isn't an option :)
Thanks in advance!
The use case we have for world space UI would generally be the following:
- World Interactions.
- Cover indicators.
- Objective markers.
- NPC dialog bubbles.
What would be the correct way of implementing this? Looking at the source it seems that Noesis renders before post processing, so we'd probably need a way to render to a texture / render target and then do manual composition, but I haven't found a way to do this.
Alternatively, I was also thinking it might technically be possible to stick a UNoesisInstance inside a Widget actor component, since UNoesisInstance is a UUserWidget, but that sounds convoluted.
I'm afraid that switching to MSAA or FXAA isn't an option :)
Thanks in advance!