[Unreal Material - Studio] Inconsistent behavior for previewing and listing available materials
Posted: 28 Jan 2026, 13:19
Hello everyone!
I was experimenting in a project on using Brush and Effect using Unreal material.
To reproduce, I have created a studio project in a folder of the sample Unreal project and created a /Materials subfolder.
And I have seen different behavior that I cannot understand why they are happening
- Upon creation of the material, if try to set the brush as image brush, the material doesn't show up (Noesis studio doesn't know the "namespace" it is in).
- If I edit in xaml, I can manually add the namespace & ImageBrush.Shader and it will update properly (language server seems to know about it). Noesis studio then updates and shows my changes. - If I close unreal and reopen it I have 1 of 2 scenario :
I was experimenting in a project on using Brush and Effect using Unreal material.
To reproduce, I have created a studio project in a folder of the sample Unreal project and created a /Materials subfolder.
And I have seen different behavior that I cannot understand why they are happening
- Upon creation of the material, if try to set the brush as image brush, the material doesn't show up (Noesis studio doesn't know the "namespace" it is in).
- If I edit in xaml, I can manually add the namespace & ImageBrush.Shader and it will update properly (language server seems to know about it). Noesis studio then updates and shows my changes. - If I close unreal and reopen it I have 1 of 2 scenario :
- The preview stop working altogether and the dropdown is empty (but stroke is blue saying there is a value)
- The preview works but the dropdown still say none