[Unreal] Adding a supported Type without using a Converter (FGameplayTag for example)
Posted: 20 Feb 2026, 14:37
Hello!
I would like to know if there is a way to map a default conversion for FGameplayTag so I can bind it and avoid using converters that would just be using "ToString()".
For now I have an alternative of marking a : UFUNCTION() FString GetMyTagAsString() with an extra notify that says that the tag as string changed but it's a bit boiler plate for one core type of Unreal.
Thank you!
I would like to know if there is a way to map a default conversion for FGameplayTag so I can bind it and avoid using converters that would just be using "ToString()".
For now I have an alternative of marking a : UFUNCTION() FString GetMyTagAsString() with an extra notify that says that the tag as string changed but it's a bit boiler plate for one core type of Unreal.
Thank you!