Conditional Resources Dictionaries
Posted: 08 Jun 2026, 11:16
What would be the best way in Unreal C++, to have dynamic resources dictionaries?
Since #2380 is still pending, we like to have a have different dictionaries loaded based on the current language in order to have the proper font (and custom font style to match).
Since #2380 is still pending, we like to have a have different dictionaries loaded based on the current language in order to have the proper font (and custom font style to match).