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Is NoesisGUI Compatible with DirectX 9 for GTA San Andreas Mods?

Posted: 23 Sep 2026, 06:23
by imploreclose
Hello admin and everyone,

I’m looking into using NoesisGUI to create and integrate a custom UI/UX system for my GTA San Andreas mod. Before I start working with it, I’d like to clarify something about the rendering requirements.

GTA San Andreas uses DirectX 9, so I’m wondering whether NoesisGUI can be integrated with a Direct3D 9 renderer. Is there an existing rendering approach or integration method that would allow NoesisGUI to work with a DX9-based game?

I’d appreciate any advice or examples from anyone who has experience integrating NoesisGUI with older DirectX versions or game mods.

Thanks!

Re: Is NoesisGUI Compatible with DirectX 9 for GTA San Andreas Mods?

Posted: 24 Sep 2026, 14:22
by jsantos
Hi,

NoesisGUI is both operating-system and renderer agnostic, so it can be integrated with virtually any rendering backend by implementing your own renderer.

We provide several reference renderer implementations that you can use as a starting point, including Direct3D 11 and Direct3D 12. We don't currently provide a Direct3D 9 implementation, so for GTA San Andreas you would need to implement that backend yourself.

That said, it should be relatively straightforward to implement, especially nowadays with the help of AI coding tools. I would recommend taking our D3D11 renderer as the main reference and adapting the relevant concepts and API calls to D3D9.

Hope this helps!