Is NoesisGUI Compatible with DirectX 9 for GTA San Andreas Mods?
Posted: 23 Sep 2026, 06:23
Hello admin and everyone,
I’m looking into using NoesisGUI to create and integrate a custom UI/UX system for my GTA San Andreas mod. Before I start working with it, I’d like to clarify something about the rendering requirements.
GTA San Andreas uses DirectX 9, so I’m wondering whether NoesisGUI can be integrated with a Direct3D 9 renderer. Is there an existing rendering approach or integration method that would allow NoesisGUI to work with a DX9-based game?
I’d appreciate any advice or examples from anyone who has experience integrating NoesisGUI with older DirectX versions or game mods.
Thanks!
I’m looking into using NoesisGUI to create and integrate a custom UI/UX system for my GTA San Andreas mod. Before I start working with it, I’d like to clarify something about the rendering requirements.
GTA San Andreas uses DirectX 9, so I’m wondering whether NoesisGUI can be integrated with a Direct3D 9 renderer. Is there an existing rendering approach or integration method that would allow NoesisGUI to work with a DX9-based game?
I’d appreciate any advice or examples from anyone who has experience integrating NoesisGUI with older DirectX versions or game mods.
Thanks!