MouseMove event trigger arguments to Unreal
Posted: 06 Oct 2026, 18:21
Hey, if I wanted to handle the MouseMove EventTrigger, to pass its changed amount to Unreal as an invoke command, is there a way to pass that as a param? I don't see any current Mouse position params exposed anywhere.
There is the 'PassEventArgsToCommand' property, but I see it requires unboxing (as Noesis::MouseEventArgs), which I can't create a UFUNCTION() with a compatible arg.
Is there a way to do it purely in data setup, or is this something that requires custom code handling? Or, is there a better way to get information about where the mouse is within an element?
There is the 'PassEventArgsToCommand' property, but I see it requires unboxing (as Noesis::MouseEventArgs), which I can't create a UFUNCTION() with a compatible arg.
Is there a way to do it purely in data setup, or is this something that requires custom code handling? Or, is there a better way to get information about where the mouse is within an element?