Rendererd3d11 exception
Posted: 09 Jun 2014, 15:16
I'd like to use NoesisGUI trial to test neosisgui which seems great.
I just tried to add NoesisGUIPanel in the scene camera and add a sample's xaml in this script but when i'm executing the project, i got this exception :
RendererD3D11 not supported
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:60)
NoesisGUISystem.Noesis_Init (System.String dataPath, System.String pluginsPath) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:410)
NoesisGUISystem.DoInit () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:175)
NoesisGUISystem.Init () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:131)
UnityEngine.GameObject:AddComponent()
NoesisGUISystem:Create() (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:23)
NoesisGUIPanel:OnEnable() (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:62)
On the other hand, if i start from DemoShooter project, add a new scene, the noesis panel on main camera, gui script on it and a xaml, it's works without any problem.
How can i solve this renderer issue on new projects?
(I'm on win7, using NoesisGUI-1.1.8.4841-TrialEditor.unitypackage on Unity 4.5)
I just tried to add NoesisGUIPanel in the scene camera and add a sample's xaml in this script but when i'm executing the project, i got this exception :
RendererD3D11 not supported
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:60)
NoesisGUISystem.Noesis_Init (System.String dataPath, System.String pluginsPath) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:410)
NoesisGUISystem.DoInit () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:175)
NoesisGUISystem.Init () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:131)
UnityEngine.GameObject:AddComponent()
NoesisGUISystem:Create() (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:23)
NoesisGUIPanel:OnEnable() (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:62)
On the other hand, if i start from DemoShooter project, add a new scene, the noesis panel on main camera, gui script on it and a xaml, it's works without any problem.
How can i solve this renderer issue on new projects?
(I'm on win7, using NoesisGUI-1.1.8.4841-TrialEditor.unitypackage on Unity 4.5)