Re: noesisGUI v1.2 BETA
The NoesisLeadwerksWrapper located in github has been updated to be in synch with the latest NoesisGUI v1.2 version.
Thanks a lot Bryan!
Thanks a lot Bryan!
Re: noesisGUI v1.2 BETA
I think the Leadwerks wrapper github could use a few more examples instead of just the one xaml file displaying a picture of tux. Maybe a basic button or slider that changes an on screen value.
Re: noesisGUI v1.2 BETA
There is also a sample here:
http://www.leadwerks.com/werkspace/file ... birdylock/
But yes, a set of minimal samples next to the wrapper is a good idea. I will talk about it with Andrew. Anyway, being a public github repository everybody can contribute to the project.
http://www.leadwerks.com/werkspace/file ... birdylock/
But yes, a set of minimal samples next to the wrapper is a good idea. I will talk about it with Andrew. Anyway, being a public github repository everybody can contribute to the project.
Re: noesisGUI v1.2 BETA
Would the 1.2 version require changes in the Ogre wrapper?
I'd like to try noesisgui with ogre and directx 11. I'm wondering if this is a good time, or if it's better to wait until the production version gets released.
Thanks!
I'd like to try noesisgui with ogre and directx 11. I'm wondering if this is a good time, or if it's better to wait until the production version gets released.
Thanks!
Re: noesisGUI v1.2 BETA
Yes, the wrappers require changes regarding the loading of resources. But they are more or less trivial. We have to update it soon or later. If you need it I can start with that task this week. We also have plans to release a new v1.2 beta (with OSX already working).
Re: noesisGUI v1.2 BETA
We'll try to updated beta of 1.2 when it comes out. If the Ogre wrapper could be updated as well that would be great. Thanks!
Re: noesisGUI v1.2 BETA
Yes, Ogre wrappers will be updated whenever the 1.2 is officially released. But if you need them before the final version just contact us. It is in the list of tasks to be done, we have to do it soon or later.
Re: noesisGUI v1.2 BETA
We have released a new version of the beta. Please, test it and share your feedback with us.
Post in this thread if you are using the Unity package.
Thanks!
Post in this thread if you are using the Unity package.
Thanks!
- darthmaule2
- Posts: 98
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Re: noesisGUI v1.2 BETA
I'm having trouble loading a resource in the beta. I built ComboBox.xaml, so now I have ComboBox.xaml.nsb. I see that resource loading has changed with your previous comment:
Does that mean I should make my own class "LocalResourceProvider" that implements IResourceProvider? Do you have a simple example of that for the ComboBox.xaml.nsb that I built?const Ptr<IResourceSystem>& resourceSystem= NsGetSystem<IResourceSystem>();
Ptr<ResourceProvider> provider = *new LocalResourceProvider(datapath);
resourceSystem->AddProvider(provider.GetPtr());
Re: noesisGUI v1.2 BETA
IResourceProvider allows you to customize the way resources are loaded. But we provide a default implementation that loads resources from a given root disk location. That implementation is the class "LocalResourceProvider" that is available in the file "NsResource\ResourceProvider.h"Does that mean I should make my own class "LocalResourceProvider" that implements IResourceProvider? Do you have a simple example of that for the ComboBox.xaml.nsb that I built?
The documentation is still not very clear about this. Sorry about it, we are working on it these days.
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