Re: noesisGUI v1.2 BETA 8
Is the error reporting mature? Often I get this message:
"Please, fix all XAML errors before hitting PLAY"
But no errors are shown either in the console or on the NoesisGUIPanel.
"Please, fix all XAML errors before hitting PLAY"
But no errors are shown either in the console or on the NoesisGUIPanel.
Re: noesisGUI v1.2 BETA 8
There is probably a XAML with errors. Test to do a full rebuild (Tools->NoesisGUI). I am going to investigate if we can dump the list of problematic XAMLs there...
Re: noesisGUI v1.2 BETA 8
I also noticed that if an xaml is in on of the project folders, it gets compiled or interpreted by NoesisGUI, even though it is not referenced by any GuiPanel, thus any error information normally thrown by the GuiPanel is lost. Is this intended?
Re: noesisGUI v1.2 BETA 8
Yes, we preprocess all the XAMLs included inside /Assets. Each time a XAML is modified, it is built and copied to the /StreamingAssets folder. We have tried a better integration in the past, but unsuccessfully because the Unity architecture is very limited whenever you want to expand the number of type assets. Besides, you can load XAML by code, without being referenced from a GUIPanel.
But we are open to suggestions here...
But we are open to suggestions here...
Re: noesisGUI v1.2 BETA 8
That's ok, but in that case I would post all error messages of all xaml files in the assets folder in the console, not on the GuiPanel.
Re: noesisGUI v1.2 BETA 8
Yes, you mean when hitting play showing all the problematic XAMLs right?That's ok, but in that case I would post all error messages of all xaml files in the assets folder in the console, not on the GuiPanel.
Re: noesisGUI v1.2 RC2
We have released v1.2 Release Candidate! Please, download and test.
Re: noesisGUI v1.2 BETA 8
Yes, indeed. That would be helpful.Yes, you mean when hitting play showing all the problematic XAMLs right?
- golgepapaz
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Re: noesisGUI v1.2 RC2
So,Does it work with unity5 64-bit?We have released v1.2 Release Candidate! Please, download and test.
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