-
sfernandez
Site Admin
- Posts: 3109
- Joined:
Game Menu
This demo demonstrates how to make use of NoesisGUI to create a cool menu for a game.
Sample Source Code
After opening the Unity project, you would need to import NoesisGUI 1.2 (available from our forums: http://www.noesisengine.com/forums/view ... p?f=3&t=91) to make it work.
Older version compatible with NoesisGUI 1.1 can be downloaded here.
Sample Source Code
After opening the Unity project, you would need to import NoesisGUI 1.2 (available from our forums: http://www.noesisengine.com/forums/view ... p?f=3&t=91) to make it work.
Older version compatible with NoesisGUI 1.1 can be downloaded here.
Re: Game Menu
Beautiful! I give it a 10 on a scale form 1 to 10!
If you want to edit and see the XAML in Blend:
If you want to edit and see the XAML in Blend:
- Load MenuDemo.sln with Blend
- Remove the reference to Text.cs from the project
- Build Project
- Search for "Opacity=" and replace value 0 with 1.
Re: Game Menu
Hi Sergio,
Sorry, got your PM, but can't reply, error:
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature."
Anyhow, the example is working now and I've deployed to Android and iOS successfully, thanks.
Just something that has happened in the last few minutes, I'm getting this error to do with fonts:
[DX9] Assets/MenuDemo/Fonts/WeblySleek UI Semibold.font
[Assets/Content/MenuDemo/Fonts/weblysleekuisb.ttf][0] Unexpected family WeblySleek UI
UnityEngine.Debug:LogWarning(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:200)
System.Object:wrapper_native_1E8E6780()
Noesis.BuildToolKernel:Build() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:140)
NoesisSettings:Build(String) (at Assets/Editor/NoesisGUI/NoesisSettings.cs:309)
NoesisSettings:OnGUI() (at Assets/Editor/NoesisGUI/NoesisSettings.cs:256)
UnityEditor.DockArea:OnGUI()
Any ideas? I've tried embedding the font, but that doesn't work either.
Sorry, got your PM, but can't reply, error:
"We are sorry, but you are not authorised to use this feature. You may have just registered here and may need to participate more to be able to use this feature."
Anyhow, the example is working now and I've deployed to Android and iOS successfully, thanks.
Just something that has happened in the last few minutes, I'm getting this error to do with fonts:
[DX9] Assets/MenuDemo/Fonts/WeblySleek UI Semibold.font
[Assets/Content/MenuDemo/Fonts/weblysleekuisb.ttf][0] Unexpected family WeblySleek UI
UnityEngine.Debug:LogWarning(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:200)
System.Object:wrapper_native_1E8E6780()
Noesis.BuildToolKernel:Build() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:140)
NoesisSettings:Build(String) (at Assets/Editor/NoesisGUI/NoesisSettings.cs:309)
NoesisSettings:OnGUI() (at Assets/Editor/NoesisGUI/NoesisSettings.cs:256)
UnityEditor.DockArea:OnGUI()
Any ideas? I've tried embedding the font, but that doesn't work either.
Re: Game Menu
It is a warning. You can safely ignore it. Will be fixed.
- flownthecoop
- Posts: 22
- Joined:
Re: Game Menu
This does not work with version 1.2.2. Is there and update?
-
sfernandez
Site Admin
- Posts: 3109
- Joined:
Re: Game Menu
This sample is now updated to 1.2 version in our Tutorials githubThis does not work with version 1.2.2. Is there and update?
I also updated the links in the first post.
- picpic2006
- Posts: 71
- Joined:
Re: Game Menu
Hello,
i just try to load and open game menu sample from git and i have this error on the load
[dx11] Assets/MenuDemo/OptionSelector.xaml
Parsing UserControl (@1,1).
System.Exception: DependencyProperty fields cannot be readonly
at Noesis.Extend.RegisterDependencyProperties (System.Type type) [0x0004a] in C:\Users\Anthony\Documents\New Unity Project\Assets\Plugins\NoesisGUI\Scripts\Core\
UnityEngine.Debug:LogError(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:260)
System.Object:wrapper_native_52002880(String)
Noesis.BuildToolKernel:BuildIncremental() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:116)
NoesisPostProcessor:Build(String) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:251)
NoesisPostProcessor:Build() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:237)
NoesisPostProcessor:.cctor() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:34)
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
Thanks
i just try to load and open game menu sample from git and i have this error on the load
[dx11] Assets/MenuDemo/OptionSelector.xaml
Parsing UserControl (@1,1).
System.Exception: DependencyProperty fields cannot be readonly
at Noesis.Extend.RegisterDependencyProperties (System.Type type) [0x0004a] in C:\Users\Anthony\Documents\New Unity Project\Assets\Plugins\NoesisGUI\Scripts\Core\
UnityEngine.Debug:LogError(Object)
Noesis.BuildToolKernel:OnLog(Int32, String) (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:260)
System.Object:wrapper_native_52002880(String)
Noesis.BuildToolKernel:BuildIncremental() (at Assets/Editor/NoesisGUI/NoesisBuildToolKernel.cs:116)
NoesisPostProcessor:Build(String) (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:251)
NoesisPostProcessor:Build() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:237)
NoesisPostProcessor:.cctor() (at Assets/Editor/NoesisGUI/NoesisPostProcessor.cs:34)
UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[])
Thanks
-
sfernandez
Site Admin
- Posts: 3109
- Joined:
Re: Game Menu
Thanks for pointing this out
I just updated the scripts (removed the readonly keyword) in the repository.
I just updated the scripts (removed the readonly keyword) in the repository.
Who is online
Users browsing this forum: No registered users and 3 guests