NGUI Examples Series
Posted: 11 Aug 2014, 18:10
The following posts will be a series of NGUI Examples made with NoesisGUI to serve as comparison of features, complexity and power of both frameworks.
NOTES (thanks to @movra for this notes)
NOTES (thanks to @movra for this notes)
- Download and extract NGUI-Examples.zip. It includes a Unity3D project, so it's not recommended to extract it into an existing Unity3D project folder.
- The file NGUI-Examples/NGUI-Examples.sln is a custom solution intended for XAML editing in Blend or Visual Studio.
- One folder deeper there is NGUI-Examples/NGUI-Examples/NGUI-Examples.sln, automatically created by Unity3D. Any Unity3D generated solution file lacks the ability to visually edit XAMLs, because Unity3D's Mono version doesn't support WPF.
- Open the project in Unity3D with Open Other... and choose the NGUI-Examples/NGUI-Examples folder.
- Make sure you have unchecked "Use Direct3D 11" checkbox in Unity3D's Edit > Project Settings > Player. Restart Unity3D.
- Import the NoesisGUI asset. If you don't own it, there is a trial version. Note that NoesisGUI depends on C++ DLLs, so you will need Unity3D Pro.
- Load the scene of the example you want to test. They are located under Assets/NGUI - Examples folder (yes, there are 3 folders that are named eerily alike).
- Play!