Re: about performance
By "reduced to 2.0", I hope you mean optionally reduced. A 3.0 implementation is likely to be faster, if it can be applied 

Re: about performance
Yes, optionally (and automatic) if the performance is affected (we dont think so)
Re: about performance
I means changing any samples, the fps would drops for 1~2 seconds (from 60fps to 30+ fps). I guess it cause by MainThread loading the xaml file (disk I/O), but not sure.
Aha, I'll try GL tonight~
Shader 2.0 minimized requirement is important to me, looking forward to it.
Aha, I'll try GL tonight~
Shader 2.0 minimized requirement is important to me, looking forward to it.
Re: about performance
Samples/Palette.xaml, MSAA=8, 35 fps
Samples/Palette.xaml, MSAA=8, Render=GL, 41 fps
Samples/Palette.xaml, MSAA=0, 37 fps
Samples/Palette.xaml, MSAA=0, Render=GL, 43 fps
Samples/Palette.xaml, MSAA=8, Render=GL, 41 fps
Samples/Palette.xaml, MSAA=0, 37 fps
Samples/Palette.xaml, MSAA=0, Render=GL, 43 fps
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- litzlbauer
- Posts: 5
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Re: about performance
We still have this problem with Noesis 1.2.3. Any chance that the vertex shader requirements will change?
Code: Select all
\0\0\000:00.01268\0\0\0\0\0General\0\0\0\0\0\0\0> Kernel::Init
\0\0\000:00.01278\0\0\0\0\0General\0\0\0\0C\0\0\0 Build Version 1.2.3 Windows on X86 Release [Apr 28 2015 19:35:51]
\0\0\000:00.12738\0\0\0\0\0General\0\0\0\0&\0\0\0 Operating System : Windows v6.1.7601
...
> InitSystems
\0\0\000:00.72748\0\0\0\0\0Symbol\0\0\0\0(\0\0\0 Symbol added: 'GPUCommit', Index: 1307
\0\0\000:00.72758\0\0\0\0\0Symbol\0\0\0\0(\0\0\0 Symbol added: 'Render/CB', Index: 1308
\0\0\000:00.72778\0\0\0\0\0General\0\0\0\0"\0\0\0 > RenderSystem (DX9RenderSystem)
\0\0\000:00.72788\0\0\0\0\0Symbol\0\0\0\0.\0\0\0 Symbol added: 'Render/Device', Index: 1309
\0\0\000:00.72798\0\0\0\0\0Symbol\0\0\0\0.\0\0\0 Symbol added: 'Render/Shader', Index: 1310
\0\0\000:00.72808\0\0\0\0\0General\0\0\0\0)\0\0\0 Taking an external device: 0x040B1580
\0\0\000:00.72808\0\0\0\0\0General\0\0\0\0'\0\0\0 BackBuffer: 800 x 600 X8R8G8B8 (1x)
\0\0\000:00.72808\0\0\0\0\0Symbol\0\0\0\0*\0\0\0 Symbol added: 'Render/VB', Index: 1311
\0\0\000:00.72818\0\0\0\0\0Symbol\0\0\0\0*\0\0\0 Symbol added: 'Render/IB', Index: 1312
\0\0\000:00.72908\0\0\0\0\0General\0\0\0\0J\0\0\0 D3D9 Adapter: Mobile Intel(R) 945 Express Chipset Family (7.14.7.1322)
\0\0\000:00.72938\0\0\0\0\0Render\0\0\0\0\0\0\0 > GPU Features
\0\0\000:00.72938\0\0\0\0\0Render\0\0\0\0\0\0\0 PixelShaderVersion : 200
\0\0\000:00.72938\0\0\0\0\0Render\0\0\0\0\0\0\0 VertexShaderVersion : 0
\0\0\000:00.7294
8\0\0\0\0\0NS_ERROR\0\0\0\0)\0\0\0 At least VertexShader 3 is required
Re: about performance
Unity to drop support for DirectX 9 Shader Model 2.0 GPUs:
http://blogs.unity3d.com/2015/08/27/pla ... precation/
http://blogs.unity3d.com/2015/08/27/pla ... precation/
Re: about performance
Thanks for this information! We are evaluating these days what to do about it.
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