Need help on some detail info about NoesisGUI
Posted: 22 Sep 2014, 13:25
I'm thinking using NoesisGUI as the GUI component of our company's next cross-platform game. There're a few more information required to final this decision, but I can't find them anywhere in the docs. So I'm hoping to get some help from the forum, here are my questions:
0. We don't use Unity
1. What's the process of building/debugging for Android, iOS and WinRT/WP8?
We need to test our game a lot on the real device, since it requires multi-touch and the Accelerometer. The process of building and debugging with NoesisGUI on the real device must be as simple as possible.
2. What's the minimal size of building for Android, iOS and WP8?
Basically means: What's the library size of NoesisGUI? If it's too big, it may affect our decision.
3. How much memory does NoesisGUI requires to "start up"?
If it uses too much memory, it will affect our decision.
Thanks in advance!
0. We don't use Unity
1. What's the process of building/debugging for Android, iOS and WinRT/WP8?
We need to test our game a lot on the real device, since it requires multi-touch and the Accelerometer. The process of building and debugging with NoesisGUI on the real device must be as simple as possible.
2. What's the minimal size of building for Android, iOS and WP8?
Basically means: What's the library size of NoesisGUI? If it's too big, it may affect our decision.
3. How much memory does NoesisGUI requires to "start up"?
If it uses too much memory, it will affect our decision.
Thanks in advance!