[Unity]Problem with SVG
Posted: 22 Sep 2014, 17:13
Hello.
I have been trying to use a SVG (Converted to XAML in Inkscape). I believe I have done this as it should be done as per the documentation. However the resulting shapes rendered in game looks horrible.

As you can see from the image the top looks drastically worse than the bottom. The top is from Unity3D and the bottom is from Blend editor window.
Here is the code used to generate these images:
I hope anyone can shed some light on this for me, I have used shapes that I have created before in Noesis and they have looked very good compared to this.
I have been trying to use a SVG (Converted to XAML in Inkscape). I believe I have done this as it should be done as per the documentation. However the resulting shapes rendered in game looks horrible.

As you can see from the image the top looks drastically worse than the bottom. The top is from Unity3D and the bottom is from Blend editor window.
Here is the code used to generate these images:
Code: Select all
<Viewbox x:Name="Gears" HorizontalAlignment="Left" Margin="6,4,0,0" VerticalAlignment="Top" Grid.RowSpan="2">
<Canvas Name="svg2" Width="32" Height="23">
<Canvas.Resources/>
<Canvas Name="gears">
<Canvas.RenderTransform>
<TranslateTransform X="0" Y="0"/>
</Canvas.RenderTransform>
<Path
Name="bigGear"
Data="m 22 0 c -0.033 5.2e-4 -0.068 0.001 -0.103 0.004 -2.260 0.153 0.097 3.161 -1.974 4.078 -2.071 0.917 -2.715 -2.848 -4.348 -1.277 -1.632 1.570 2.105 2.358 1.108 4.393 -0.997 2.034 -3.910 -0.435 -4.151 1.817 -0.241 2.252 3.128 0.452 3.672 2.652 0.543 2.199 -3.275 2.178 -2.012 4.059 1.263 1.880 2.689 -1.662 4.519 -0.326 1.830 1.335 -1.109 3.775 1.066 4.403 2.176 0.628 0.990 -3.003 3.250 -3.157 2.260 -0.153 1.578 3.604 3.649 2.686 2.071 -0.917 -1.171 -2.936 0.461 -4.507 1.632 -1.570 3.524 1.749 4.521 -0.285 0.997 -2.034 -2.784 -1.497 -2.543 -3.750 0.241 -2.252 3.823 -0.926 3.279 -3.126 -0.543 -2.199 -3.095 0.642 -4.358 -1.237 -1.263 -1.880 2.333 -3.168 0.503 -4.504 -1.830 -1.335 -1.959 2.483 -4.135 1.855 -2.142 -0.618 -0.306 -3.824 -2.405 -3.777 z m 0.485 6.302 c 2.008 0 3.634 1.628 3.634 3.636 0 2.008 -1.626 3.636 -3.634 3.636 -2.008 0 -3.636 -1.628 -3.636 -3.636 0 -2.008 1.628 -3.636 3.636 -3.636 z"
Fill="#10FFFFFF"/>
<Path
Name="smallGear"
Data="m 11.0 9.0 c -0.022 -0.010 -0.046 -0.022 -0.070 -0.032 -1.562 -0.660 -1.000 2.142 -2.694 2.055 -1.693 -0.087 -0.853 -2.817 -2.474 -2.320 -1.620 0.496 0.611 2.284 -0.740 3.305 -1.352 1.020 -2.465 -1.610 -3.386 -0.188 -0.920 1.421 1.937 1.358 1.559 3.009 -0.378 1.651 -2.923 0.348 -2.713 2.029 0.209 1.681 2.357 -0.201 3.129 1.307 0.772 1.508 -2.014 2.144 -0.772 3.298 1.242 1.154 1.674 -1.669 3.236 -1.009 1.562 0.660 -0.160 2.937 1.532 3.025 1.693 0.087 0.207 -2.355 1.828 -2.851 1.620 -0.496 1.764 2.356 3.116 1.335 1.352 -1.020 -1.355 -1.939 -0.434 -3.361 0.920 -1.421 2.867 0.672 3.245 -0.978 0.378 -1.651 -2.284 -0.616 -2.494 -2.297 -0.209 -1.681 2.627 -1.326 1.854 -2.835 -0.772 -1.508 -2.146 0.996 -3.388 -0.158 -1.222 -1.136 1.084 -2.655 -0.333 -3.332 z m -1.800 4.369 c 1.341 0.677 1.879 2.313 1.202 3.653 -0.677 1.339 -2.312 1.877 -3.654 1.199 -1.341 -0.677 -1.880 -2.313 -1.203 -3.653 0.677 -1.339 2.313 -1.876 3.655 -1.198 z"
Fill="#63C3C3C3"/>
</Canvas>
</Canvas>
</Viewbox>