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[Unity] Windows Store - Windows Phone
Posted: 14 Oct 2014, 02:51
by jsantos
An update for those patiently waiting for these platforms: our demos are already
working in the v1.2 version!
Expect the beta very soon.

Re: [Unity] Windows Store - Windows Phone
Posted: 14 Oct 2014, 03:41
by Erio
Wow. That's really a good new!
Re: [Unity] Windows Store - Windows Phone
Posted: 16 Oct 2014, 13:46
by Scherub
These are indeed great news!
Re: [Unity] Windows Store - Windows Phone
Posted: 06 Nov 2014, 11:41
by jsantos
In the last Beta we have released a preview of Windows Store x86. The steps to build a standalone for this platforms are (this will be included in the final documentation):
- Make sure you have the latest version of Unity. We tested with 4.5.5f1
- Go to File -> Build Settings and select the platform "Windows Store"
- Select SDK 8.1
- Hit "Build"
- Open the project in Visual Studio
- Open the file App.xaml.cs and in the function InitializeUnity add the following:
appCallbacks.SetSwapChainPanel(mainPage.GetSwapChainPanel());
appCallbacks.SetCoreWindowEvents(Window.Current.CoreWindow);
appCallbacks.InitializeD3DXAML();
+ appCallbacks.LoadGfxNativePlugin("NoesisUnityRenderHook.dll");
- Build the solution in x86 platform
- Add the following files to the Visual Studio Project (these files are next to UnityEngine.dll after doing the first building):
- Noesis.dll
- NoesisUnityRenderHook.dll
- Deploy and Execute.