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Posts: 241
Joined: 06 Jun 2016, 18:14
Location: Lesser Magellanic Cloud

Re: Effects

17 Mar 2019, 22:00

Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly.
            _BaseLayerView.EnableKeyboard = false;
            _BaseLayerView.EnableMouse = false;
            _BaseLayerView.EnableTouch = false;
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Joined: 20 Jan 2012, 17:18

Re: Effects

18 Mar 2019, 20:07

I was going to comment about that workaround. Thanks for the feedback. Anyway could you please report about this in the tracker? This must be fixed.

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