Re: Effects
Just wanted to provide an update. I found a good workaround for now. I disable input for the base Noesis view. This allows the overlay Noesis view to receive click events properly.
Code: Select all
_BaseLayerView.EnableKeyboard = false;
_BaseLayerView.EnableMouse = false;
_BaseLayerView.EnableTouch = false;
Re: Effects
I was going to comment about that workaround. Thanks for the feedback. Anyway could you please report about this in the tracker? This must be fixed.
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