Adding XAML to GameObject in Unity
According to the introductory tutorial (viewtopic.php?f=3&t=75), the component "Noesis GUIPanel" is created in the Camera. Is it possible to add a XAML to a GameObject instead?
My goal is to have several XAML files added to different GameObjects in order to perform some kind of interaction among them.
My goal is to have several XAML files added to different GameObjects in order to perform some kind of interaction among them.
Re: Adding XAML to GameObject in Unity
As explained in the Using NoesisGUI within Unity tutorial there are two ways to use a Noesis GUIPanel component:
- Attached to a camera to display HUDs
- Attached to a game object for render to texture
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot] and 12 guests