Texture Atlas Image Inclusion
Posted: 09 Dec 2014, 21:42
Our current project uses a texture atlas that is 1600x1600 RGBA 8 bit color that is 9.8 Mb in size.
When we build our compiled resources using the resource.buildtool any that reference the atlas are 22 Mb in size including the texture atlas image itself.
I am extremely new to Noesis GUI but I assume the doubling is due to pre-computed and stored mip-maps.
Regardless, is it expected that each xaml file that references the texture atlas would include the image information in the compiled output?
To verify this was the case, I replaced the texture atlas with a 150 Kb image and saw all the compiled files drop in size accordingly.
Is there a setting or configuration that can used to prevent the duplication of the image data in the individual output files?
Our output Data directory has ballooned to more than 400 Mb and we are concerned as we have many more items to add.
We are currently using the Windows SDK version 1.1.7.4810
Thanks in advance for your help
When we build our compiled resources using the resource.buildtool any that reference the atlas are 22 Mb in size including the texture atlas image itself.
I am extremely new to Noesis GUI but I assume the doubling is due to pre-computed and stored mip-maps.
Regardless, is it expected that each xaml file that references the texture atlas would include the image information in the compiled output?
To verify this was the case, I replaced the texture atlas with a 150 Kb image and saw all the compiled files drop in size accordingly.
Is there a setting or configuration that can used to prevent the duplication of the image data in the individual output files?
Our output Data directory has ballooned to more than 400 Mb and we are concerned as we have many more items to add.
We are currently using the Windows SDK version 1.1.7.4810
Thanks in advance for your help