Basic questions about NoesisGUI
Posted: 19 Jan 2015, 08:05
Hello, I'm looking for fast, light, stable cross platform GUI library for C++. And NoesisGUI looks like that.
But I have several questions, because on site and forum I didn't find answers:
1. Library size - I found one post, where size of iOS lib was 4Mb. Is it only 32bit version or fat binary size?
How about Andorid 32 and 64 libs ?
2. Actually project I'm working on is kind of communication/data visualisation system. I don't expect any profit (at least this year . So I believe I will need "Inidie" license. Does this license include all platform or only one ? How long could I use this license and get updates? What about bug fixing time?
3. Can I introduce custom effects ? Can I use OpenGL (ES) shaders to create my custom controls and effects ? Documentation about custom control is very limited.
4. Is library thread safe ? Can I update controls from several threads ?
5. I hope library can be integrated in OpenGL 3/4 and OpenGL ES 2/3 environment, right ?
6. Do you have any trial version of library to test on real devices ? Or, at least, demo project to run on iOS and Android devices ? What I need to know CPU/Memory/GPU usage for complex, animated GUI.
7. Last on: Do you provide mingw libraries for Windows or only VS and what version of VS/mingw ?
Thank you.
But I have several questions, because on site and forum I didn't find answers:
1. Library size - I found one post, where size of iOS lib was 4Mb. Is it only 32bit version or fat binary size?
How about Andorid 32 and 64 libs ?
2. Actually project I'm working on is kind of communication/data visualisation system. I don't expect any profit (at least this year . So I believe I will need "Inidie" license. Does this license include all platform or only one ? How long could I use this license and get updates? What about bug fixing time?
3. Can I introduce custom effects ? Can I use OpenGL (ES) shaders to create my custom controls and effects ? Documentation about custom control is very limited.
4. Is library thread safe ? Can I update controls from several threads ?
5. I hope library can be integrated in OpenGL 3/4 and OpenGL ES 2/3 environment, right ?
6. Do you have any trial version of library to test on real devices ? Or, at least, demo project to run on iOS and Android devices ? What I need to know CPU/Memory/GPU usage for complex, animated GUI.
7. Last on: Do you provide mingw libraries for Windows or only VS and what version of VS/mingw ?
Thank you.