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- matt.rudder
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Re: How to open examples in Expression Blend 4?
So is the issue that using Noesis only works in the editor while the project's active platform is "PC, Mac & Linux Standalone", or is there another piece I'm misunderstanding? It seems like it should work just fine with Android set as the active platform for the project, yet it fails to run. Most of the time, I run my projects with Android set as the active platform (or iOS on Mac) while working on mobile games.
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sfernandez
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Re: How to open examples in Expression Blend 4?
Some of our plugin scripts use platform macros:
http://docs.unity3d.com/Documentation/M ... ation.html
...and script compilation depends on the active platform.
Maybe our use of this macros is not correct for playing from Editor independently from which active platform is selected. We will check that and let you know.
While this is investigated, you should switch to "PC, Mac & Linux Standalone" in order to play from editor, sorry for the inconvenience
http://docs.unity3d.com/Documentation/M ... ation.html
...and script compilation depends on the active platform.
Maybe our use of this macros is not correct for playing from Editor independently from which active platform is selected. We will check that and let you know.
While this is investigated, you should switch to "PC, Mac & Linux Standalone" in order to play from editor, sorry for the inconvenience

Re: How to open examples in Expression Blend 4?
Yes, probably there is something wrong in our side here...
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