Re: Status and pricing of 1.2 with Unity 5 Personal
Thanks for the kind comments. Sometimes we need them : )Hey you are doing an incredible good and pretty job, just that developers are not a patient kind (and with too much sarcastic humor) : D
Right now, our priority is stabilizing v1.2. This implies the following platforms:I think we all are finding strange issues with the 1.2 (probably soon I'll submit one related to Android when removing all children within a grid) but once it is full stable and compatible with Unity 5 and Il2cpp (Unity will probably need to fix a lot of things regarding this too) we will have an incredibly powerful tool thank to you.
It would be nice (in case you don't have it yet) to have kind of roadmap with some estimations for at least the different platforms (webgl? windows store?) so we can make some planning. Those like us that have startups we really need something to make a little planning to help us in our chaotic lives.
- Windows: stable in 32 and 64 bits, Unity4 and Unity5
- OSX: stable in 32 and 64 bits. Unity5. Problems in Unity5 expected to be solved in 1.2.2
- Linux: stable in 32 bits. 64 bits yet not available. Unity4 working. Unity5 yet not tested
- Windows Store: stable in Unity4. Yet not tested in Unity5
- Android: stable in Unity4. A few problems in Unity5 that will be addressed in 1.2.2
- iOS: stable armv7 and arm64 in Unity4. Working in the Unity5 compatiblity. Unity5 changed the default c++ library used and there is no easy way to have both static libraries (for Unity4 and Unity5) in the same UnityPackage. We want to avoid having to maintain two versions of the UnityPackage. Ideally we want to have a single package compatible wit Unity4 and Unity5. We are investigating this.
- Windows Phone: we have several problem reported for this platform. We are working on it.
WebGL will be also our next platform.
Trello is the best place to track our roadmap.
Again, thanks for your feedback!
Re: Status and pricing of 1.2 with Unity 5 Personal
What's about Android x86 support? It would be great to expand the supported device list by x86 Android tablets/netbooks 

Re: Status and pricing of 1.2 with Unity 5 Personal
Yes, problem is that right now we do not have HW to test in that platform. Although I would say that if it works in arm it should work in x86 but... you know : ). Do you have a tablet with that configuration to help us?What's about Android x86 support? It would be great to expand the supported device list by x86 Android tablets/netbooks
Although I think that Android can be installed in a normal laptop...
Re: Status and pricing of 1.2 with Unity 5 Personal
Yes, I can get x86 Android device for a few days for testing (from my friend).Yes, problem is that right now we do not have HW to test in that platform. Although I would say that if it works in arm it should work in x86 but... you know : ). Do you have a tablet with that configuration to help us?What's about Android x86 support? It would be great to expand the supported device list by x86 Android tablets/netbooks
However, the Android Emulator advantage over other platforms emulators/simulators is that it runs EXACTLY the same binary code as a real device. So actually you don't need a real device to test NoesisGUI on x86 Android, you can do it using x86 Android Emulator (that is included into Android SDK).
Re: Status and pricing of 1.2 with Unity 5 Personal
Good to know! Could you report in the tracker this task please?However, the Android Emulator advantage over other platforms emulators/simulators is that it runs EXACTLY the same binary code as a real device. So actually you don't need a real device to test NoesisGUI on x86 Android, you can do it using x86 Android Emulator (that is included into Android SDK).
Thanks!
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