PC build vglMask.shader' not found
Posted: 15 Mar 2015, 05:52
Hi I've been able to build for windows on my mac using the steps I was give in this thread. No problems. Life was great. I don't know what is making the difference, but suddenly the Windows build of my game crashes when loading the main scene. The only thing that I can think of that may have affected the build is that I added some Unity GUI elements to the scene. However, i have since removed all unity gui elements to see if that would make a difference but it didn't.
To be clear the game loads. My initial scene loads-- which doesn't include any noesisgui elements, but the main scene in the game, which does have noesis elements, crashes.
The mac build of my game is working just fine, its just the windows build that crashes.
I'm using the latest Noesis version on the Unity store--I just updated it again today in hopes that maybe cleaning out everything would fix it, but to no avail. I'm on Unity 4.6.3. the build is Windows x86 and is built for Dx9 using the noesis-->Settings-->build button.
Here's the Dump. Below is crash readout. Any ideas would be appreciated. Thank you for looking at this.
{{{
[DX9] Resource ID for
{{{
[ 0] [0x1DB334BA] Noesis.dll!Noesis::Core::InvokeErrorHandler + 0x6a bytes
[ 1] [0x1DB5EB29] Noesis.dll!Noesis::Gui::Visual::GetRenderer + 0x1a9 bytes
[ 2] [0x1DE76B56] Noesis.dll!Noesis::Gui::Animation<short>::AddReference + 0x206 bytes
[ 3] [0x1DE8F36B] Noesis.dll!NsShutdownPackages + 0x27b bytes
[ 4] [0x1DB43B25] Noesis.dll!Noesis::Core::TypeClass::GetClassType + 0x65 bytes
[ 5] [0x1DB327F3] Noesis.dll!Noesis::Core::Reflection::Cast + 0x33 bytes
[ 6] [0x1DB3868E] Noesis.dll!NsGetKernel + 0x22be bytes
[ 7] [0x1DB37602] Noesis.dll!NsGetKernel + 0x1232 bytes
[ 8] [0x1DB375B5] Noesis.dll!NsGetKernel + 0x11e5 bytes
[ 9] [0x1DB37B48] Noesis.dll!NsGetKernel + 0x1778 bytes
[10] [0x1DB36B8A] Noesis.dll!NsGetKernel + 0x7ba bytes
[11] [0x1DE03FF9] Noesis.dll!Noesis_Init + 0x1c9 bytes
[12] [0x101108CE] mono.dll!mono_gc_get_generation + 0x78a8 bytes
[13] [0x10001D44] mono.dll!g_free + 0x316 bytes
}}}
To be clear the game loads. My initial scene loads-- which doesn't include any noesisgui elements, but the main scene in the game, which does have noesis elements, crashes.
The mac build of my game is working just fine, its just the windows build that crashes.
I'm using the latest Noesis version on the Unity store--I just updated it again today in hopes that maybe cleaning out everything would fix it, but to no avail. I'm on Unity 4.6.3. the build is Windows x86 and is built for Dx9 using the noesis-->Settings-->build button.
Here's the Dump. Below is crash readout. Any ideas would be appreciated. Thank you for looking at this.
{{{
[DX9] Resource ID for
- 'Drawing/VGL/vglMask.shader' not found
{{{
[ 0] [0x1DB334BA] Noesis.dll!Noesis::Core::InvokeErrorHandler + 0x6a bytes
[ 1] [0x1DB5EB29] Noesis.dll!Noesis::Gui::Visual::GetRenderer + 0x1a9 bytes
[ 2] [0x1DE76B56] Noesis.dll!Noesis::Gui::Animation<short>::AddReference + 0x206 bytes
[ 3] [0x1DE8F36B] Noesis.dll!NsShutdownPackages + 0x27b bytes
[ 4] [0x1DB43B25] Noesis.dll!Noesis::Core::TypeClass::GetClassType + 0x65 bytes
[ 5] [0x1DB327F3] Noesis.dll!Noesis::Core::Reflection::Cast + 0x33 bytes
[ 6] [0x1DB3868E] Noesis.dll!NsGetKernel + 0x22be bytes
[ 7] [0x1DB37602] Noesis.dll!NsGetKernel + 0x1232 bytes
[ 8] [0x1DB375B5] Noesis.dll!NsGetKernel + 0x11e5 bytes
[ 9] [0x1DB37B48] Noesis.dll!NsGetKernel + 0x1778 bytes
[10] [0x1DB36B8A] Noesis.dll!NsGetKernel + 0x7ba bytes
[11] [0x1DE03FF9] Noesis.dll!Noesis_Init + 0x1c9 bytes
[12] [0x101108CE] mono.dll!mono_gc_get_generation + 0x78a8 bytes
[13] [0x10001D44] mono.dll!g_free + 0x316 bytes
}}}