Loading XAML with class in runtime
Posted: 27 Mar 2015, 00:15
Hallo,
I am about to buy a real indy license of Noesis, but would like to know if following is possible:
Scenario: I want to be able to create modules for my game, that are loaded in runtime, without rebuilding the main application.
I have understood that I will be able generate .nsb files, and that they contain the GUI-content (XAML). I have also understood the XAML files can reference an x:Class (as in a user control), but will they also be able to contain the referenced x:Class? Or do I have to rebuild the entire main application with this class, before it's possible to load the nsb file in runtime?
I do not consider it to be a real "mod" if I have to release a new update to the game whenever a new mod is available for the user.
I am about to buy a real indy license of Noesis, but would like to know if following is possible:
Scenario: I want to be able to create modules for my game, that are loaded in runtime, without rebuilding the main application.
I have understood that I will be able generate .nsb files, and that they contain the GUI-content (XAML). I have also understood the XAML files can reference an x:Class (as in a user control), but will they also be able to contain the referenced x:Class? Or do I have to rebuild the entire main application with this class, before it's possible to load the nsb file in runtime?
I do not consider it to be a real "mod" if I have to release a new update to the game whenever a new mod is available for the user.