[BUG] v1.2.2 Crashes on Android 5.0 upon orientation change
Posted: 03 Apr 2015, 21:12
Hi,
I tried using the controls gallery as a sample test on my Xiaomi Mi3 and the UI works perfectly when it autorotates and changes the layout.
But when I try to change from Portrait to landscape (or even start the app in landscape) on my Nexus 7 (2012), it crashes.
Logcat reports these errors:
04-03 22:56:30.653: E/libEGL(9472): call to OpenGL ES API with no current context (logged once per thread)
04-03 22:56:37.469: E/audio_a2dp_hw(136): adev_set_parameters: ERROR: set param called even when stream out is null
04-03 22:56:38.087: E/Noesis(9472): NoesisError: glTexImage2D(GL_TEXTURE_2D, 0, texFormat, width, height, 0, texFormat, texType, 0) [GL_INVALID_VALUE]
The interesting thing here is that the Nexus 7 runs the controls gallery scene perfectly in portrait mode otherwise. Upon changing rotation - it crashes. I can try with some other devices later to see if its a device/ROM specific bug or an Android Version specific bug. Will be updating my Nexus 7 to 5.1 Lollipop to see if that helps.
I tried using the controls gallery as a sample test on my Xiaomi Mi3 and the UI works perfectly when it autorotates and changes the layout.
But when I try to change from Portrait to landscape (or even start the app in landscape) on my Nexus 7 (2012), it crashes.
Logcat reports these errors:
04-03 22:56:30.653: E/libEGL(9472): call to OpenGL ES API with no current context (logged once per thread)
04-03 22:56:37.469: E/audio_a2dp_hw(136): adev_set_parameters: ERROR: set param called even when stream out is null
04-03 22:56:38.087: E/Noesis(9472): NoesisError: glTexImage2D(GL_TEXTURE_2D, 0, texFormat, width, height, 0, texFormat, texType, 0) [GL_INVALID_VALUE]
The interesting thing here is that the Nexus 7 runs the controls gallery scene perfectly in portrait mode otherwise. Upon changing rotation - it crashes. I can try with some other devices later to see if its a device/ROM specific bug or an Android Version specific bug. Will be updating my Nexus 7 to 5.1 Lollipop to see if that helps.