Converters in Unity3D
Posted: 22 Jun 2013, 18:18
by edgarhsanchez
I am having a bit a hard time attempting to implement a custom converter for Visibility in Unity3D and NoesisGui. I'm looking through the NoeisisGUI\Scripts\Proxies folder and I'm not seeing an implementation. Is there a way of doing this?
Re: Converters in Unity3D
Posted: 24 Jun 2013, 11:10
by sfernandez
Hi, converters are not integrated yet into Unity

But will be available in future updates, because this feature is already present in C++ API.
Re: Converters in Unity3D
Posted: 24 Jun 2013, 15:54
by edgarhsanchez
Thanks. I thought it was available aready..

I'll keep waiting, with anticipation.