[Unity] Inheriting NoesisGUIPanel
Posted: 19 Jan 2016, 00:28
Hey guys,
It's been quite a long time since my last passage on the forum, I've been busy with a lot of other things
I am now working on Unity and would like to know if it was possible to inherit the NoesisGUIPanel or anything else to create a script that would be itself a NoesisGUIPanel but a specialized one with the events and its actions already registered in itself.
Currently, if I try to inherit NoesisGUIPanel, in the Editor's Inspector, I can see two fields that do not show up normally in the NoesisGUIPanel, those fields are strings named XamlFile and StyleFile. If I do not enter manually the path to the xaml file, it does not work, even when dragging the xaml file in the Xaml field.
Any idea on that particular question?
Noesis and XAML for the win <3
Thanks, Erio
It's been quite a long time since my last passage on the forum, I've been busy with a lot of other things
I am now working on Unity and would like to know if it was possible to inherit the NoesisGUIPanel or anything else to create a script that would be itself a NoesisGUIPanel but a specialized one with the events and its actions already registered in itself.
Currently, if I try to inherit NoesisGUIPanel, in the Editor's Inspector, I can see two fields that do not show up normally in the NoesisGUIPanel, those fields are strings named XamlFile and StyleFile. If I do not enter manually the path to the xaml file, it does not work, even when dragging the xaml file in the Xaml field.
Any idea on that particular question?
Noesis and XAML for the win <3
Thanks, Erio