[719] Linear color space issues (in Xenko DX11)
Posted: 13 Apr 2016, 22:07
Hi,
I know this issue is known to exist in Unity, but I am also experiencing washes out colours in Xenko (DX11 renderer) using linear color space.
We will be putting together a press release for our game in about three to four weeks, and need to be able to include screenshots of the UI. It is not feasible to switch to DX9 at the moment, and we require the linear color space for our PBR workflow.
This upcoming press release is a pretty big deal for us, both announcing the game to the press as well as announcing the involvement of Isaac Hannaford (lead concept artist at Bungie for Halo 3, ODST, Reach nand Destiny). He is designing our spaceships and stations:
Spaceship Concept Art
Our UIs, built with Noesis, are a huge part of UNION:
UNION Engineering UI
Would it be possible to include the linear color fix in 1.2.6?
Thanks!
Mark
I know this issue is known to exist in Unity, but I am also experiencing washes out colours in Xenko (DX11 renderer) using linear color space.
We will be putting together a press release for our game in about three to four weeks, and need to be able to include screenshots of the UI. It is not feasible to switch to DX9 at the moment, and we require the linear color space for our PBR workflow.
This upcoming press release is a pretty big deal for us, both announcing the game to the press as well as announcing the involvement of Isaac Hannaford (lead concept artist at Bungie for Halo 3, ODST, Reach nand Destiny). He is designing our spaceships and stations:
Spaceship Concept Art
Our UIs, built with Noesis, are a huge part of UNION:
UNION Engineering UI
Would it be possible to include the linear color fix in 1.2.6?
Thanks!
Mark