[Unity][Windows] RenderTexture flipped
Posted: 25 May 2016, 12:03
Hi there,
I've a strange behavior on Windows : When I render my main camera to a Texture2D using a RenderTexture / ReadPixels (e.g to save it as an image file), the Noesis GUI Panel attached to the camera is flipped vertically ! Of course, I cannot simply set up the "Flip vertically" property of the Noesis component, because it would impact the renderer GUI, which is good.
The issue occurs only on Windows Standalone, not on Android (I cannot test on IOS).
Any idea ?
Regards,
Roland Tomczak
I've a strange behavior on Windows : When I render my main camera to a Texture2D using a RenderTexture / ReadPixels (e.g to save it as an image file), the Noesis GUI Panel attached to the camera is flipped vertically ! Of course, I cannot simply set up the "Flip vertically" property of the Noesis component, because it would impact the renderer GUI, which is good.
The issue occurs only on Windows Standalone, not on Android (I cannot test on IOS).
Any idea ?
Regards,
Roland Tomczak