[Unity] Crashes when using <ListView>
Posted: 31 May 2016, 15:53
Hi,
the usage of a <ListView> within our xaml files results in a NoesisGUI exception / an Unity3D crash. I created a new project which only contains Noesis and one xaml file.
Unity x86 5.3.5 p1 | Windows 8.1 pro x64 -> crash exception (dump files attached)
Unity 5.3.4 f1 | Mac 10.11.4 -> UnityEditor crashes
Noesis 1.2.6 f2 / f3
XAML:
works fine but:
results in the described behaviour. I also tried a non-empty ListView but it still leads to the same result.
Is there anything to keep in mind when working with <ListView>?
Best regards,
Michael
the usage of a <ListView> within our xaml files results in a NoesisGUI exception / an Unity3D crash. I created a new project which only contains Noesis and one xaml file.
Unity x86 5.3.5 p1 | Windows 8.1 pro x64 -> crash exception (dump files attached)
Unity 5.3.4 f1 | Mac 10.11.4 -> UnityEditor crashes
Noesis 1.2.6 f2 / f3
XAML:
Code: Select all
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Rectangle Fill="orange" Height="100" Width="100" />
<Rectangle Fill="green" Height="50" Width="50" />
</Grid>
Code: Select all
<Grid xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Rectangle Fill="orange" Height="100" Width="100" />
<Rectangle Fill="green" Height="50" Width="50" />
<ListView />
</Grid>
Is there anything to keep in mind when working with <ListView>?
Best regards,
Michael