Re: Unreal Engine 4
You can find many working samples in our Github repository. Search for the UE4 folders. Each sample is also documented in the corresponding README.md
Re: Unreal Engine 4
Have you disabled the Blueprint Compilation Manager as shown in the README? It bypasses our Blueprint compiler and causes the widgets not to work.
You can also enable logging in the Plugin's configuration (set Log Verbosity to Normal) and see if something shows up in the Output Log window.
You can also enable logging in the Plugin's configuration (set Log Verbosity to Normal) and see if something shows up in the Output Log window.
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- flyingtree
- Posts: 31
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Re: Unreal Engine 4
UEPlugin build failed. Missing file Noesis_pch.h.
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- maxwell_n11
- Posts: 7
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Re: Unreal Engine 4
@hcpizzi thanks, that's work now.
@jsantos samples not build for me.
@flyingtree are you using the 4.18 version and the 2.1 beta version of the SDK ?
@jsantos samples not build for me.
Code: Select all
fatal error C1083: Cannot open include file: 'NoesisBaseComponent.generated.h': No such file or directory
Re: Unreal Engine 4
@flyingtree As maxwell points out, you need to download the NoesisGUI native SDK beta 10 separately and put the contents into Engine/Plugins/NoesisGUI/Source/Noesis/NoesisSDK
@maxwell_n11 Did you generate the sample visual studio solution by running “GenerateProjectFiles.bat -engine -game <path to uproject file>” from your UE4 install directory? The .generated.h files are produced and put in the include path by Unreal Engine’s build system.
@maxwell_n11 Did you generate the sample visual studio solution by running “GenerateProjectFiles.bat -engine -game <path to uproject file>” from your UE4 install directory? The .generated.h files are produced and put in the include path by Unreal Engine’s build system.
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- flyingtree
- Posts: 31
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Re: Unreal Engine 4
@hcpizzi I have the same problem with @maxwell_n11 with installed engine downloaded from epic launcher.
And there is a NoesisBaseComponent.generated.h in the NoesisGUI\Intermediate\Build\Win64\UE4Editor\Inc\NoesisRuntime
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- flyingtree
- Posts: 31
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Re: Unreal Engine 4
thanks to @maxwell_n11, I download 2.1 beta and buid with Unreal Engine Source from git, everything builds fine, but the login view doesn't show up, and I set a breakpoint at UNoesisInstance::InitInstance(), the members of NoesisBlueprintGeneratedClass instance are default.
but I have set the values in the editor
and I called CreateWidget from the level blueprint
Am I missing something?Re: Unreal Engine 4
@flyingtree that's a symptom of the problem with the Blueprint Compilation Manager. Can you disable it and compile your NoesisView blueprint again?
@maxwell_n11 if I understand correctly, you managed to build the plugin, but the samples are failing? Did I get that right?
@maxwell_n11 if I understand correctly, you managed to build the plugin, but the samples are failing? Did I get that right?
Re: Unreal Engine 4
Alright, guys. I could reproduce the problem with the .generated.h header file using the Epic Games Launcher version of the editor.
I've just pushed a new version of BuildNoesisGUIPlugin.bat to GitHub that copies that directory. With that I've been able to successfully build one of our samples. Get the new batch file, run it again, and after that regenerate the project files and it should work. And let me know if you still can't make it work. Remember: you have to regenerate the game project again after re-building the plugin with the new batch file, otherwise it won't work.
Hope this solves your problems!
I've just pushed a new version of BuildNoesisGUIPlugin.bat to GitHub that copies that directory. With that I've been able to successfully build one of our samples. Get the new batch file, run it again, and after that regenerate the project files and it should work. And let me know if you still can't make it work. Remember: you have to regenerate the game project again after re-building the plugin with the new batch file, otherwise it won't work.
Hope this solves your problems!
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