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Re: Unity 5 plan

Posted: 14 Feb 2015, 16:42
by jsantos
Thanks for buying! Remember to validate you account to get access to the v1.2 beta.

Re: Unity 5 plan

Posted: 14 Feb 2015, 20:02
by nertopia
Done and Done. I sent an email with my order number. Await validation!

Re: Unity 5 plan

Posted: 16 Feb 2015, 16:22
by jsantos
Everybody that is waiting for the Unity5 version, there is a way you can help us. There is a 32-bits version of the Unity5 editor that should be compatible with our BuildTool. Could you try it and report all the problems you find?

Right now all our energy is dedicated to releasing the final version of v1.2, something that is happening very soon.

Re: Unity 5 plan

Posted: 21 Feb 2015, 20:03
by jsantos
Unity Team confirmed us that 4.6.3p1 (yet not available for downloading) will fix our blocking feature for IL2CPP.

We still don't know if more problems will appear, but with this iOS ARM64 should work.

Re: Unity 5 plan

Posted: 27 Feb 2015, 03:21
by Scherub
Unity Team confirmed us that 4.6.3p1 (yet not available for downloading) will fix our blocking feature for IL2CPP.
http://unity3d.com/unity/qa/patch-releases/4.6.3p1

Re: Unity 5 plan

Posted: 27 Feb 2015, 18:08
by jsantos
Yeah, I can confirm that, at least with our samples, 4.6.3p1 fixes our problem and iOS ARM64 is working now.

Re: Unity 5 plan

Posted: 28 Feb 2015, 00:58
by kayrk
Sorry I will not be able to give any feedback we were on a fast track to unity 5 and since you guys weren't supporting it yet we opted to go the Unity UI route and have fully converted everything to it. Noesis was good while I used it I hope you guys continue to progress!

Re: Unity 5 plan

Posted: 04 Mar 2015, 05:45
by ai_enabled
Everybody that is waiting for the Unity5 version, there is a way you can help us. There is a 32-bits version of the Unity5 editor that should be compatible with our BuildTool. Could you try it and report all the problems you find?

Right now all our energy is dedicated to releasing the final version of v1.2, something that is happening very soon.
Confirmed - NoesisGUI 1.2.0 is compatible Unity 5 32-bit Editor. There are still need for Unity 5 API auto-updater on NoesisGUI code.

Re: Unity 5 plan

Posted: 04 Mar 2015, 06:09
by ai_enabled
I found that NoesisGUI changes DLL directory and my DLL plugin cannot be loaded after that.
To fix that, I commented call SetDllDirectory("").
    public static class LibraryHelper
    {
        ...
        public static void ClearLoadDirectory()
        {
            SetDllDirectory(null);
            // commented, as it disallow loading other DLL plugins in Unity 5
	    //SetDllDirectory("");
        }
    }

Re: Unity 5 plan

Posted: 04 Mar 2015, 16:57
by Scherub
How did you solve the "multiple plugins with the same name" problem? Renaming won't work as it references the tbb.dll that can't be renamed.