Unity 5 plan
Well I'm at the point where all my other third party assets have supported unity 5. Just curious what the plan is and when I could expect you guys to support it.
Re: Unity 5 plan
Yes, there is an imminent plan for supporting Unity5 in v1.2. Right now, we are working to release a new beta with many problems solved and new platform added (windows phone, linux and osx). In the next beta we expect to release all the platforms supported and probably that will be the point where we will start to work with Unity5.
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- Spectrum007
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Re: Unity 5 plan
MegaWars is being written in V5, let me know when you have something to test.
Will you be able to support Win, Mac, Linux, iOs, winphone and android at that time?
Will you be able to support Win, Mac, Linux, iOs, winphone and android at that time?
Re: Unity 5 plan
Yes, hope so. What timeline do you have?
Also, do you have a link to the game website? I am curious about it.
Regards,
Also, do you have a link to the game website? I am curious about it.
Regards,
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- Spectrum007
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Re: Unity 5 plan
www.megawars.net
I posted a developer update today with a video of the system.
I have about 14 dialogs to build, they all need user controls - that is the worst thing about unity pre-fabs can only be one level deep.
I posted a developer update today with a video of the system.
I have about 14 dialogs to build, they all need user controls - that is the worst thing about unity pre-fabs can only be one level deep.
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- Spectrum007
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Re: Unity 5 plan
Hi,
I am checking in, please do not think I am being pushy - that is not my goal.
I did not see any version notes for 1.2 beta7 are you getting close to V5 support?
Thank you,
David
I am checking in, please do not think I am being pushy - that is not my goal.
I did not see any version notes for 1.2 beta7 are you getting close to V5 support?
Thank you,
David
Re: Unity 5 plan
Hi David,
This is what we have in our plan regarding Unity:
Thanks!
This is what we have in our plan regarding Unity:
- Add iOS and Android to NoesisGUI v1.2 Beta (Unity 4.x) (note: wphone81 is already released)
- Add support for iOS64 (Unity 4.6). This could happen at the same time as the previous point.
- Release a Builder 64 bits that is compatible with NoesisGUI v1.2 and can be used in Unity5. This is the first step towards Unity5 compatibility. We are releasing this to get feedback and help from our users.
- Compatibility with Unity5
Thanks!
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- Spectrum007
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Re: Unity 5 plan
Excellent.
I will download and begin testing!
Our Dev Plans:
Now: Windows & Mac
March: Linux
April/May: iOs & Android
I will download and begin testing!
Our Dev Plans:
Now: Windows & Mac
March: Linux
April/May: iOs & Android
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- Spectrum007
- Posts: 14
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Re: Unity 5 plan
Version control has been updated... here we go!
BANZI!
BANZI!
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- Spectrum007
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Re: Unity 5 plan
First Error and I get it many times:
Multiple plugins with the same name 'noesis' (found at 'Assets/Editor/NoesisGUI/BuildTool/Noesis.dll' and 'Assets/Plugins/x86_64/Noesis.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
I confirmed there are two Noesis.dll's I just searched the forums for 'Multiple plugins' with no results...
I am stuck, not sure if I should delete the one in the BuildTool or not...
Multiple plugins with the same name 'noesis' (found at 'Assets/Editor/NoesisGUI/BuildTool/Noesis.dll' and 'Assets/Plugins/x86_64/Noesis.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
I confirmed there are two Noesis.dll's I just searched the forums for 'Multiple plugins' with no results...
I am stuck, not sure if I should delete the one in the BuildTool or not...
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