Re: Unity 5 plan
Posted: 08 Mar 2015, 15:19
[UPDATE: FIXED...see bottom.]
I am trying to get NoesisGUI working for the first time (Unity 5 Personal, x86 32 bit editor) but it is having trouble finding my (xaml) assets at runtime. Am I missing something?
Play in 32 bit editor:
Standalone on Windows:
FIXED
I followed the instructions and made sure DX9 and OpenGL were enabled in the Settings menu. That meant I unchecked DX11. But apparently Unity 5 uses DX11. I turned on all the checkboxes and now it works!
I am trying to get NoesisGUI working for the first time (Unity 5 Personal, x86 32 bit editor) but it is having trouble finding my (xaml) assets at runtime. Am I missing something?
Play in 32 bit editor:
Code: Select all
Exception: Loading Assets/test.xaml
Resource Assets/test.xaml not found
Noesis.Error.Check () (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisError.cs:21)
NoesisGUISystem.Noesis_LoadXAML (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:327)
NoesisGUISystem.Load (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:98)
NoesisGUISystem.LoadXaml (System.String xamlFile) (at Assets/Plugins/NoesisGUI/Scripts/Core/NoesisGUISystem.cs:37)
NoesisGUIPanel.OnEnable () (at Assets/Plugins/NoesisGUI/Scripts/NoesisGUIPanel.cs:156)Standalone on Windows:
Code: Select all
Resource Assets/test.xaml not found
[ 0] [0x0F2F4851] Noesis.dll!Boxed_String_GetStaticType + 0x27e1 bytes
[ 1] [0x0F51BC4C] Noesis.dll!Noesis_LoadXAML + 0x1c bytes
[ 2] [0x10063CE3] mono.dll!mono_profiler_install_class + 0xf2 bytes
[ 3] [0x1011083A] mono.dll!mono_gc_get_generation + 0x78a7 bytes
[ 4] [0x10001D44] mono.dll!g_free + 0x316 bytesI followed the instructions and made sure DX9 and OpenGL were enabled in the Settings menu. That meant I unchecked DX11. But apparently Unity 5 uses DX11. I turned on all the checkboxes and now it works!