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[Unity] Commands CanExecute not change IsEnabled property

Posted: 27 Jul 2017, 14:38
by MF_Andreich
Hi all. I have small problem. In WPF apps when I use ICommand implementations on buttons (for example) I dont need bind IsEnabled property of this button to something. Its doing automaticly when CanExecute return false. But in Noesis I dont see this behavior... Maybe I'm dooing something wrong and miss something.... Or in Noesis I really need bind all IsEnabled properties to command CanExecute?

Re: [Unity] Commands CanExecute not change IsEnabled property

Posted: 31 Jul 2017, 17:22
by sfernandez
Nothing wrong on your side. Our controls are not listening to the ICommand.CanExecuteChanged event yet, so IsEnabled is not automatically updated.
Please report it in our bugtracker so you can track the development of this feature.

Re: [Unity] Commands CanExecute not change IsEnabled property

Posted: 04 Aug 2017, 03:25
by nikobarli
Stumbled to this same issue when using C++ SDK. So it's not specific to Unity or C# SDK, right ?

Re: [Unity] Commands CanExecute not change IsEnabled property

Posted: 04 Aug 2017, 12:32
by sfernandez
No, this feature is not implemented, so it is not availbale in any API.
We will solve it as soon as possible.