Can Noesis GUI form "wrap" a Unity 3D Cube face? Is the GUI from XAML a 2D or a 3D object in Unity?
Posted: 23 Sep 2017, 17:32
I want to create a related set of GUI forms which are arranged as faces of a 3D cube in Unity 3D.
So there could be up to 6 related forms per 3D cube
I created a mockup using Blender (see .jpg in .zip in Attachment) where I used UV Mapping to wrap some .jpgs showing some lines of text to the standard Blender Cube's faces and then I imported the cube into Unity 3d.
Now I want to substitute Noesis GUI forms (i.e. "live' dialogs) in place of the static .jpgs, to render on each cube face.
The goal is to be able to interactively rotate the cube to position a given face to be able to interact with the form on that face.
Is that possible, or do I have to treat the Noesis GUI forms as 2D objects and then render them in close proximity to each 3D cube face?
So there could be up to 6 related forms per 3D cube
I created a mockup using Blender (see .jpg in .zip in Attachment) where I used UV Mapping to wrap some .jpgs showing some lines of text to the standard Blender Cube's faces and then I imported the cube into Unity 3d.
Now I want to substitute Noesis GUI forms (i.e. "live' dialogs) in place of the static .jpgs, to render on each cube face.
The goal is to be able to interactively rotate the cube to position a given face to be able to interact with the form on that face.
Is that possible, or do I have to treat the Noesis GUI forms as 2D objects and then render them in close proximity to each 3D cube face?