Unity 2017.1 NoesisGUI display a spritesheet animation onto GUI elements?
Posted: 28 Oct 2017, 16:47
Hi I read a FAQ and tutorials have a topic about displaying sprites from unity atlases, but my question is slightly different, first my spritesheet to display would be created on runtime, second it would display different animation depends on job that character is involved, third all of it would be strongly customizable, so I can't prerender sprites for every possible situation.
I know that I didn't have much experience with nosesis, but wanted to ask if this is possible and how even before i decide to develop game in noesis (and it would be great choice for me since, it would be heavy in UI elements like data grid, lists etc.). I can think about few things that can be possible to do for displaying animation in gui elements (like every few frames changing image in image component(or how it called in noesis) but I want the best method (and fastest) to do that, so anyone can give me few hints?
I know that I didn't have much experience with nosesis, but wanted to ask if this is possible and how even before i decide to develop game in noesis (and it would be great choice for me since, it would be heavy in UI elements like data grid, lists etc.). I can think about few things that can be possible to do for displaying animation in gui elements (like every few frames changing image in image component(or how it called in noesis) but I want the best method (and fastest) to do that, so anyone can give me few hints?