Runtime Update
Posted: 22 Dec 2017, 19:12
Hi, I'm new to Noesis and I find it very interesting as a WPF developer.
I think it would be a perfect cross-platform solution for my need.
Currently, I'm checking out for Unity version and I have come across a quick question.
The reason I'm using Unity is the fast semi-runtime-hot-reloading works better than Unreal.
Fast development iteration is really important for me and I was wondering if Noesis can support runtime update while the game is running.
UI development by its nature, require frequent changes and I think runtime tunning is essential.
I read dynamic loading of xaml file in the forum, and I thought it would be possible to detect the changes in the file and just reload them.
My second question is if we can preview xaml in the Unity Editor without play button pressed.
Yes, we can preview in Blender but this might be useful if you have several xaml files in a scene and want to see what they look like in the game.
Thanks and I really appreciate making the wonderful product. I'm looking forward to becoming a dedicated user.
Cheers!
I think it would be a perfect cross-platform solution for my need.
Currently, I'm checking out for Unity version and I have come across a quick question.
The reason I'm using Unity is the fast semi-runtime-hot-reloading works better than Unreal.
Fast development iteration is really important for me and I was wondering if Noesis can support runtime update while the game is running.
UI development by its nature, require frequent changes and I think runtime tunning is essential.
I read dynamic loading of xaml file in the forum, and I thought it would be possible to detect the changes in the file and just reload them.
My second question is if we can preview xaml in the Unity Editor without play button pressed.
Yes, we can preview in Blender but this might be useful if you have several xaml files in a scene and want to see what they look like in the game.
Thanks and I really appreciate making the wonderful product. I'm looking forward to becoming a dedicated user.
Cheers!