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Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 19 Mar 2018, 22:25
by crashangel
Hi, I would like to know if it is possible for me to create a mini camera and render within a UMG ... type a tv pip ...

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 20 Mar 2018, 10:37
by hcpizzi
Hi,

Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.

Let me know if you need any more help.

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 21 Mar 2018, 21:27
by crashangel
Hi,

Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.

Let me know if you need any more help.
Hi, I can create some dynamic component in WPF via code behind in C# ???

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 22 Mar 2018, 02:38
by GeorgeR
Not for use in UE4. Anything in UE4 must be C++.

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 22 Mar 2018, 06:22
by jsantos
Exactly, in UE4 only C++ is available. Theoretically, we could integrate the C# SDK to be compatible with Mono in UE4 (https://mono-ue.github.io/) but that's something we never tried and for now we don't plan for it.

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 22 Mar 2018, 06:45
by GeorgeR
And you'd be reliant on them keeping the plugin up to date which they don't do.

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

Posted: 27 Mar 2018, 10:23
by jsantos
Yes, for now we don't have any plans to support C# in Unreal.