crashangel
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Joined: 19 Mar 2018, 22:17

Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

19 Mar 2018, 22:25

Hi, I would like to know if it is possible for me to create a mini camera and render within a UMG ... type a tv pip ...
 
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hcpizzi
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Joined: 09 Feb 2012, 12:40

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

20 Mar 2018, 10:37

Hi,

Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.

Let me know if you need any more help.
 
crashangel
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Posts: 2
Joined: 19 Mar 2018, 22:17

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

21 Mar 2018, 21:27

Hi,

Yes, you should be able to setup a SceneCapture2D actor to render to a TextureRenderTarget2D, and use that to bind to an ImageSource in your UI.

Let me know if you need any more help.
Hi, I can create some dynamic component in WPF via code behind in C# ???
 
GeorgeR
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Joined: 15 Mar 2018, 01:06

Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

22 Mar 2018, 02:38

Not for use in UE4. Anything in UE4 must be C++.
 
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jsantos
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Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

22 Mar 2018, 06:22

Exactly, in UE4 only C++ is available. Theoretically, we could integrate the C# SDK to be compatible with Mono in UE4 (https://mono-ue.github.io/) but that's something we never tried and for now we don't plan for it.
 
GeorgeR
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Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

22 Mar 2018, 06:45

And you'd be reliant on them keeping the plugin up to date which they don't do.
 
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jsantos
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Re: Unreal Engine 4 - Is possible Create Mini Cam and Render in UMG ???

27 Mar 2018, 10:23

Yes, for now we don't have any plans to support C# in Unreal.

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