Using Noesis as part of an Unity3d Asset Store Package?
Posted: 04 Sep 2013, 13:04
Lets say I want to build an asset for sale on the asset store that contains some Noesis GUI. (Eg A photoviewer or some widget thing)
Is there a distributable noesis I can package up with my asset,or should I do something else? Or am I even allowed to?
Thanks
P.S..sorry for all the newbie questions. Maybe this is good stuff for the FAQ
Is there a distributable noesis I can package up with my asset,or should I do something else? Or am I even allowed to?
Thanks
P.S..sorry for all the newbie questions. Maybe this is good stuff for the FAQ