Grimmy
Topic Author
Posts: 5
Joined: 04 Sep 2013, 12:46

Using Noesis as part of an Unity3d Asset Store Package?

04 Sep 2013, 13:04

Lets say I want to build an asset for sale on the asset store that contains some Noesis GUI. (Eg A photoviewer or some widget thing)

Is there a distributable noesis I can package up with my asset,or should I do something else? Or am I even allowed to?

Thanks
P.S..sorry for all the newbie questions. Maybe this is good stuff for the FAQ ;)
 
User avatar
jsantos
Site Admin
Posts: 2906
Joined: 20 Jan 2012, 17:18
Contact:

Re: Using Noesis as part of an Unity3d Asset Store Package?

04 Sep 2013, 17:10

Hi,

We have plans for that. In fact, we think that the extensible architecture of NoesisGUI is ideal for creating packages with new usercontrols.

Before doing that we would like to clean the c# API offered by NoesisGUI. We are going to make changes that affect the API and will simplify the way UserControls and other extension are created. Our plan is having this ready in a few iterations (each iteration is two weeks).

But if you have an idea, you can start working on it. We will help you with that. Just here or in private.

Just tell us what do you have in mind.

Thanks!

Who is online

Users browsing this forum: jsantos and 1 guest