Using Noesis as part of an Unity3d Asset Store Package?
Lets say I want to build an asset for sale on the asset store that contains some Noesis GUI. (Eg A photoviewer or some widget thing)
Is there a distributable noesis I can package up with my asset,or should I do something else? Or am I even allowed to?
Thanks
P.S..sorry for all the newbie questions. Maybe this is good stuff for the FAQ
Is there a distributable noesis I can package up with my asset,or should I do something else? Or am I even allowed to?
Thanks
P.S..sorry for all the newbie questions. Maybe this is good stuff for the FAQ

Re: Using Noesis as part of an Unity3d Asset Store Package?
Hi,
We have plans for that. In fact, we think that the extensible architecture of NoesisGUI is ideal for creating packages with new usercontrols.
Before doing that we would like to clean the c# API offered by NoesisGUI. We are going to make changes that affect the API and will simplify the way UserControls and other extension are created. Our plan is having this ready in a few iterations (each iteration is two weeks).
But if you have an idea, you can start working on it. We will help you with that. Just here or in private.
Just tell us what do you have in mind.
Thanks!
We have plans for that. In fact, we think that the extensible architecture of NoesisGUI is ideal for creating packages with new usercontrols.
Before doing that we would like to clean the c# API offered by NoesisGUI. We are going to make changes that affect the API and will simplify the way UserControls and other extension are created. Our plan is having this ready in a few iterations (each iteration is two weeks).
But if you have an idea, you can start working on it. We will help you with that. Just here or in private.
Just tell us what do you have in mind.
Thanks!
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