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Making Noesis navigation work with Rewired

Posted: 09 Dec 2018, 16:23
by goldsaucer
We are using Rewired [1] for input which uses a different event system than Noesis.
We're wondering how to make this work with Noesis so that one can navigate using a gamepad (keyboard works).

We were thinking about having a script that reacts to the rewired events and then triggers the respective events in Noesis.
Can't find how to do that, though. Or is there a proper way to make Rewired work with Noesis?

[1] https://assetstore.unity.com/packages/t ... ired-21676

Re: Making Noesis navigation work with Rewired

Posted: 09 Dec 2018, 16:24
by goldsaucer
Nevermind, we found it: use the rewired input override [1]

[1] http://guavaman.com/projects/rewired/do ... rride.html

Re: Making Noesis navigation work with Rewired

Posted: 10 Dec 2018, 11:41
by sfernandez
Thanks for posting the solution.