Making Noesis navigation work with Rewired
Posted: 09 Dec 2018, 16:23
We are using Rewired [1] for input which uses a different event system than Noesis.
We're wondering how to make this work with Noesis so that one can navigate using a gamepad (keyboard works).
We were thinking about having a script that reacts to the rewired events and then triggers the respective events in Noesis.
Can't find how to do that, though. Or is there a proper way to make Rewired work with Noesis?
[1] https://assetstore.unity.com/packages/t ... ired-21676
We're wondering how to make this work with Noesis so that one can navigate using a gamepad (keyboard works).
We were thinking about having a script that reacts to the rewired events and then triggers the respective events in Noesis.
Can't find how to do that, though. Or is there a proper way to make Rewired work with Noesis?
[1] https://assetstore.unity.com/packages/t ... ired-21676