custom rendering
Posted: 27 Mar 2019, 13:42
I am tried to implement an custom Image control that can both supports Texture Atlas and 9-Slice Scaling by inheriting Image and overriding its function "OnRender(DrawingContext dc)",and it worked well in VS blend. I think it's convenient to use it! Designers can use it like a simple Image and needn't to consider how to package texture atlas!
Unfortunately, There isn't "OnRender" function in Unity. I can't Implement my idea in this way. However, we may override it in C++ SDK right? why don't you support in unity
Unfortunately, There isn't "OnRender" function in Unity. I can't Implement my idea in this way. However, we may override it in C++ SDK right? why don't you support in unity