EGL Render Device.
Posted: 27 May 2020, 00:20
I'm trying to create a managed .net core example (running on linux) of the IntegrationGLUT sample but using EGL instead of GL I can't seem to find a RenderDeviceEGL only a RenderContextEGL or does the RenderDeviceGL fallback to using what is available? I already have a Framebuffer ready for writing but I'm not sure how to get the Noesis.GUI to generate EGL commands.
Otherwise, I guess I will strip out the RenderDeviceEGL from Noesis.App (Well compile it with the correct flags) and then create a managed wrapper for it? Is this a valid approach?
Also throughout the documentation it states that Noesis.App is only a reference implementation but there is a lot of code there. Do you have any more documentation about what parts only work if you have the Noesis.App ? Seems like sounds / databinding / interactions / animations / fonts etc?
Finally the Integration example does still include NoesisApp. Do you have an example of not using NoesisApp at all. Or is it simply just removing this line and providing a application.xaml?
I'm probably misunderstanding something so apologies if these are silly questions.
Otherwise, I guess I will strip out the RenderDeviceEGL from Noesis.App (Well compile it with the correct flags) and then create a managed wrapper for it? Is this a valid approach?
Also throughout the documentation it states that Noesis.App is only a reference implementation but there is a lot of code there. Do you have any more documentation about what parts only work if you have the Noesis.App ? Seems like sounds / databinding / interactions / animations / fonts etc?
Finally the Integration example does still include NoesisApp. Do you have an example of not using NoesisApp at all. Or is it simply just removing this line and providing a application.xaml?
I'm probably misunderstanding something so apologies if these are silly questions.