A few questions about working with Noesis and Unity
Posted: 17 Nov 2020, 06:27
Hello guys, after playing around with Noesis I was able to get some simple UI's set up with Unity and get basic interaction but I have a few questions about the general workflow. The first question I have is whether or not I can interact with views/UI's without making the ViewModel a Monobehaviour. For example, take the "NorthGame" example, would it be possible to create a menu that complex where the user could interact with it using a gamepad and not have to create a Monobehaviour class to do so or does all interaction within Unity need the ViewModels to be a Monobehaviour?
The second question I have is whether or not it is possible to have the user interact with a Noesis menu or UI element using Unity's new input system?
Thanks
-Joshmond
The second question I have is whether or not it is possible to have the user interact with a Noesis menu or UI element using Unity's new input system?
Thanks
-Joshmond